
Scoring
As a composer, my passion lies in writing music for film and video games. I love using music to enhance the emotional impact of visual media, whether it's through the direct interaction with visuals in film and cutscenes, or the more interactive nature of gaming. Creating music that adapts to the player's actions and decisions is an incredibly rewarding challenge, and allows me to create truly immersive experiences that elevate the storytelling.
Films
01
Action/Sci-Fi Movie - Tropical Thunderstorm
Note: Sadly, this can be only demonstrated in audio form due to copyright issue.
It's Action Time! This is a tune I wrote for an Action/Sci-Fi movie. It has all kinds of flavor that might spark your interest. Whether you are a orchestral music lover, or you love the heavy electronic wave, THEY ARE ALL THERE.
02
Horror Movie - Whole and Whole
Note: Sadly, this can be only demonstrated in audio form due to copyright issue.
This track is a demonstration of my interests in designing sound without the "advanced" technologies but with a more intimate yet equally terrifying sound to create the desired effect.
03
Drama - See You, Helena
Note: Sadly, this can be only demonstrated in audio form due to copyright issue.
This track has a different approach from the usual "energetic" vibe that I like to work with. On the contrary, this is a much intimate tune I wrote for a drama movie. I hope you woule be interested in the melodic theme and the lush strings on the background.
04
Suspense Drama - Opening/End Credit - Orderless(井然无序)
Note: Sadly, this can be only demonstrated in audio form due to copyright issue.
Around the summer time of 2022, I was luckily enough to be tasked as the music editor and co-scorer for a movie that went to be premiered at CCTV6, Chinese's biggest TV Film Channel. It is the classic Chinese supsnse drama that surrounds itself with murder, detective work and the most grim color that industrial city gives to the picture,
Other than few scores I did for the mid scenes, the two score that made me the most proud during the process are the opening and the end credit of that film. I hope you would like it as how I did.
Video Games
01

Music Design Reel - Unreal_Wwise - EN
FPS Game - Engine Integration(Unreal 5) - Project N.E.X.T
Over the second half year of 2023, I designed an entire FPS shooting game that is based on Unreal Engine(available in Steam). In this video, you are able to see all the different music I made for the game and all the technical details about them.
02
RPG Game - Engine Integration (Unity) - Unity Game
One of the most fun project I've ever done is to re-design all of the sound and music for the free unity RPG game available. For the music part, I have written 2 musics for the game.
03

Score - FPS Game - Halo Reach
FPS Game - Cutscene - Halo Reach
This video is a demonstration of my style of scoring when it comes to the FPS game. When it comes to a legendary game such as Halo Reach, you would definitely want to treat it with the highest respect to its thematic and string heavy style. However, I also attempted to infuse some of the modern action-music with the attempt to infuse my love of rock/metal into this track.
04
Action - RPG Game - The Burning Sunrise
My Chinese background gives me lots of opportunities to be exposed to the classic East Asian Music, especially with traditional Chinese Instruments such as Erhu, Pipa, Guzheng. I always desired to combine that kinds of stuff into modern style of artwork such as modern RPG game with modern sounding instruments. This music is the demonstration of all of those ideas.
05
Platform Adventure - Cutscene - Masterpiece
Around the mid 2020, I was asked by one of my friend to do a music for his newly developed platform adventure game that is called Masterpice. I was imediately blown away by the design and was stocked to write music for its preview footage. The music infused with the ensouled keyboard sound while combining with the grand-scheme synthesizers and it is one of my most proud work even until today.
06
FPS - Fight Music -
BPM 110
This track was also produced as part of the Halo Reach re-score experience. However, comparing to the previous part of the music where a atmosphere was the most of the desire, this track is a straight powerball on player's ears and brain.The only thing that the player should feel when they hear this music is shoot, and shoot, and shoot.
07
FPS - Menu Music - Creeping Hazard
Similarly, this track was produced as part of the Halo Reach re-score experience. As this is the first thing that players are hearing when they open the game, I want to make the music sound as vibrant, while making the atomsphere serious. Thus, the track sort of represents this kinds of ideology.
08
Survival Horror - Menu Music - Thus the Beginning of Your Fear
This track was born in the beginning of the pandemic. Nothing is certain, everything is falling apart around the world that we are living in. It was at that time, one of my friend invited me to participate in the scoring part of a game that surrounds itself with the theme of pandemic, virus and the people who are fighting aginast it. The track itself almost reminds me of my love of the Resident Evil series.